00aadde492
README polish.
2020-09-02 12:26:28 -05:00
30eacee6ff
Use actual normal_rate
getter so we don't repeat ourselves.
2020-08-27 15:31:31 -05:00
274902432c
Fix JavaScript rate issues.
...
* Replace ints with floats when non-zero. Not sure if this is explicitly necessary, but at least it makes the type more obvious.
* Set initial JavaScript rate to 1.0, not 50. 50 was a remnant of the rate being a percentage, rather than a value between platform-specific minimums and maximums.
2020-08-27 15:27:50 -05:00
afdb73991f
Add dependencies to debug gdnlib so debug exports work.
2020-08-25 12:41:04 -05:00
b556c4d2f0
Fix cut-and-paste error on iOS release action.
2020-08-21 11:16:18 -05:00
f9d485faab
Fix broken Android singleton names.
2020-08-21 10:31:59 -05:00
f0834feea5
Changes necessary to get working on Android.
2020-08-18 17:23:05 -05:00
c5f8e28028
Add iOS libraries to Godot configuration.
2020-08-18 16:51:49 -05:00
550bb82c89
Add iOS test and release builds.
2020-08-18 15:59:27 -05:00
591e9a26c1
Add staticlib crate type for iOS.
2020-08-18 15:54:58 -05:00
20abaa45ab
Bump version.
2020-08-18 15:51:36 -05:00
d3b90f48e7
Use deprecated API so compatibility down to 18 can be maintained.
2020-08-18 13:50:32 -05:00
971f0afbfd
Filename consistency.
2020-08-18 11:02:02 -05:00
4ff4d26c77
Add Android plugin configuration.
2020-08-18 10:48:24 -05:00
3f611f18b8
Update release and test builds to use LFS, and to incorporate new Android build process.
2020-08-18 10:48:04 -05:00
705126ef2f
Merge branch 'master' into v0.6
2020-08-18 10:34:08 -05:00
e05cdde57d
Add Android build action.
2020-08-18 10:30:30 -05:00
5395256385
Switch to Gradle for builds.
2020-08-18 10:28:53 -05:00
30a82fc6b0
WIP: Try downloading Godot AAR.
2020-08-14 09:43:09 -05:00
6fd18b0de1
Update release build to include MacOS, and to package README.md.
2020-08-14 08:37:11 -05:00
8dfa941ba6
Remove unnecessary logging.
2020-08-13 12:56:14 -05:00
f389e818b9
Bump dependency.
2020-08-13 12:12:48 -05:00
8c26502f25
Add OSX library to gdnlib files.
2020-08-12 18:59:03 -05:00
1eca767056
Add MacOS test build.
2020-08-12 16:34:49 -05:00
bfdedf64db
Bump dependency.
2020-08-12 16:31:39 -05:00
dec1d2cc17
Move TTS initiaization to _init
so script works either as a singleton or an instantiated object.
2020-07-23 14:05:36 -05:00
e0f419aaf6
Add Bazel build for standalone Android plugin.
2020-07-09 12:32:14 -05:00
b78848f583
Ensure that TTS always runs.
2020-07-06 15:14:20 -05:00
067b8b43b5
Add Bazel artifacts.
2020-07-06 13:23:43 -05:00
0c11a70d28
Add VSCode build task.
2020-06-18 15:58:02 -05:00
574edcf93c
Eliminate an unreachable code warning, since conditional compilation is used to fail fast where possible.
2020-06-17 18:11:19 -05:00
aa3c9475ab
Update README.
2020-06-14 20:19:50 -05:00
a7e457da71
Revert "Use UWP
rather than UWP.64
to specify the library to load."
...
I'd selected a 32-bit target, which explains why this wasn't working.
This reverts commit 88b20ad586
.
2020-06-14 18:10:11 -05:00
88b20ad586
Use UWP
rather than UWP.64
to specify the library to load.
2020-06-14 17:49:46 -05:00
85492b52dc
Integrate env_logger.
2020-06-11 13:12:49 -05:00
a4c61a421f
Refactor to cfg!
where possible.
2020-06-11 13:11:09 -05:00
d115470c0d
Try adding current Windows DLL as a UWP dependency as well.
2020-06-10 20:59:31 -05:00
b076b78eb5
Bump tts
to V0.3.0.
2020-06-09 11:25:49 -05:00
0d7ba71769
Various improvements.
...
* Add ability to detect when speaking. Doesn't yet work under Linux or WinRT.
* Add signal to indicate when speaking is done.
* Refine screen reader detection under Android.
2020-06-02 16:23:45 -05:00
c7d827da93
Reformat.
2020-05-28 13:29:39 -05:00
e88641f54d
s/Float/float/
2020-05-28 12:29:44 -05:00
d7e768e0f4
Fix Android build errors.
2020-05-28 12:05:21 -05:00
fefa09779d
Fix link to TTS.gd.
2020-05-19 10:01:50 -05:00
5ca1076bc4
Add initial README.
2020-05-19 10:00:37 -05:00
f81486a02c
Add return statements to (hopefully) make conditional compilation actually compile.
2020-05-19 09:14:40 -05:00
aa718c5fe6
Implement screen reader detection for everything but Android.
...
Android support is waiting on Godot 3.2.2 when the new plugin system lands.
2020-05-19 08:56:41 -05:00
4495b89ff3
Implement rate on Android in a way that is compatible with the new API.
2020-05-19 08:10:02 -05:00
8b591704a3
Merge branch 'master' of https://github.com/lightsoutgames/godot-tts
2020-05-19 07:54:27 -05:00
495c5eddad
Major tts-rs
update.
...
* Initial WinRT driver, used when no Windows screen reader is detected.
* Enhanced rate support, tracking min/max/normal rate per synthesizer.
* `rate_percentage` properties make working with differing rate ranges easier.
2020-05-19 07:49:28 -05:00
691dd66054
Experimental untested support for setting speech rate on Android.
2020-05-17 12:46:57 -05:00