Commit Graph

156 Commits

Author SHA1 Message Date
c5f8e28028 Add iOS libraries to Godot configuration. 2020-08-18 16:51:49 -05:00
550bb82c89 Add iOS test and release builds. 2020-08-18 15:59:27 -05:00
591e9a26c1 Add staticlib crate type for iOS. 2020-08-18 15:54:58 -05:00
20abaa45ab Bump version. 2020-08-18 15:51:36 -05:00
d3b90f48e7 Use deprecated API so compatibility down to 18 can be maintained. 2020-08-18 13:50:32 -05:00
971f0afbfd Filename consistency. 2020-08-18 11:02:02 -05:00
4ff4d26c77 Add Android plugin configuration. 2020-08-18 10:48:24 -05:00
3f611f18b8 Update release and test builds to use LFS, and to incorporate new Android build process. 2020-08-18 10:48:04 -05:00
705126ef2f Merge branch 'master' into v0.6 2020-08-18 10:34:08 -05:00
e05cdde57d Add Android build action. 2020-08-18 10:30:30 -05:00
5395256385 Switch to Gradle for builds. 2020-08-18 10:28:53 -05:00
30a82fc6b0 WIP: Try downloading Godot AAR. 2020-08-14 09:43:09 -05:00
6fd18b0de1 Update release build to include MacOS, and to package README.md. 2020-08-14 08:37:11 -05:00
8dfa941ba6 Remove unnecessary logging. 2020-08-13 12:56:14 -05:00
f389e818b9 Bump dependency. 2020-08-13 12:12:48 -05:00
8c26502f25 Add OSX library to gdnlib files. 2020-08-12 18:59:03 -05:00
1eca767056 Add MacOS test build. 2020-08-12 16:34:49 -05:00
bfdedf64db Bump dependency. 2020-08-12 16:31:39 -05:00
dec1d2cc17 Move TTS initiaization to _init so script works either as a singleton or an instantiated object. 2020-07-23 14:05:36 -05:00
e0f419aaf6 Add Bazel build for standalone Android plugin. 2020-07-09 12:32:14 -05:00
b78848f583 Ensure that TTS always runs. 2020-07-06 15:14:20 -05:00
067b8b43b5 Add Bazel artifacts. 2020-07-06 13:23:43 -05:00
0c11a70d28 Add VSCode build task. 2020-06-18 15:58:02 -05:00
574edcf93c Eliminate an unreachable code warning, since conditional compilation is used to fail fast where possible. 2020-06-17 18:11:19 -05:00
aa3c9475ab Update README. 2020-06-14 20:19:50 -05:00
a7e457da71 Revert "Use UWP rather than UWP.64 to specify the library to load."
I'd selected a 32-bit target, which explains why this wasn't working.

This reverts commit 88b20ad586.
2020-06-14 18:10:11 -05:00
88b20ad586 Use UWP rather than UWP.64 to specify the library to load. 2020-06-14 17:49:46 -05:00
85492b52dc Integrate env_logger. 2020-06-11 13:12:49 -05:00
a4c61a421f Refactor to cfg! where possible. 2020-06-11 13:11:09 -05:00
d115470c0d Try adding current Windows DLL as a UWP dependency as well. 2020-06-10 20:59:31 -05:00
b076b78eb5 Bump tts to V0.3.0. 2020-06-09 11:25:49 -05:00
0d7ba71769 Various improvements.
* Add ability to detect when speaking. Doesn't yet work under Linux or WinRT.
* Add signal to indicate when speaking is done.
* Refine screen reader detection under Android.
2020-06-02 16:23:45 -05:00
c7d827da93 Reformat. 2020-05-28 13:29:39 -05:00
e88641f54d s/Float/float/ 2020-05-28 12:29:44 -05:00
d7e768e0f4 Fix Android build errors. 2020-05-28 12:05:21 -05:00
fefa09779d Fix link to TTS.gd. 2020-05-19 10:01:50 -05:00
5ca1076bc4 Add initial README. 2020-05-19 10:00:37 -05:00
f81486a02c Add return statements to (hopefully) make conditional compilation actually compile. 2020-05-19 09:14:40 -05:00
aa718c5fe6 Implement screen reader detection for everything but Android.
Android support is waiting on Godot 3.2.2 when the new plugin system lands.
2020-05-19 08:56:41 -05:00
4495b89ff3 Implement rate on Android in a way that is compatible with the new API. 2020-05-19 08:10:02 -05:00
8b591704a3 Merge branch 'master' of https://github.com/lightsoutgames/godot-tts 2020-05-19 07:54:27 -05:00
495c5eddad Major tts-rs update.
* Initial WinRT driver, used when no Windows screen reader is detected.
 * Enhanced rate support, tracking min/max/normal rate per synthesizer.
 * `rate_percentage` properties make working with differing rate ranges easier.
2020-05-19 07:49:28 -05:00
691dd66054 Experimental untested support for setting speech rate on Android. 2020-05-17 12:46:57 -05:00
91faf9197c Remove GitLab CI configuration. 2020-05-17 09:01:28 -05:00
f58f309d0c Copy Android plugin into release. 2020-05-16 10:08:45 -05:00
eb7093ab4e Fix incorrect path to debug build in release definition. 2020-04-17 08:27:01 -05:00
35a34871a3 Use floats for JavaScript rate, hopefully fixing slow speech issues likely caused by rate being 0. 2020-04-12 10:05:18 -05:00
ba22fddf37 Fix typo. 2020-04-12 09:12:05 -05:00
4d883fc420 Add release script. 2020-04-11 20:57:06 -05:00
251888de76 Fix filename. 2020-04-11 14:07:00 -05:00