d58bb881e5
Fix Android initialization.
2020-10-14 13:15:03 -05:00
0abf1ffcdd
Update instructions for Godot 3.2.3 Android custom template changes.
2020-10-14 10:37:50 -05:00
893fae0c99
rm rm
2020-10-09 11:15:52 -05:00
93432f2a44
Fix broken setup of gdnlib file for release.
2020-10-09 10:23:01 -05:00
e483f3467b
Add Utterance
as tool script to work around https://github.com/godot-rust/godot-rust/issues/614 .
2020-10-09 09:35:55 -05:00
8ed356fd47
Update .gitignore.
2020-10-09 07:16:58 -05:00
e19d154b99
Add support for separating Tolk dependency for use on UWP.
2020-10-08 20:44:05 -05:00
f7a2ac7760
Reference separate UWP DLL.
2020-10-08 20:31:56 -05:00
3c2e2220b0
Build separate UWP DLL.
2020-10-08 20:28:19 -05:00
17220b4634
Use cargo check and build with --all-features under Windows.
2020-10-08 20:18:45 -05:00
9243ea4e7f
Implement utterance_stop signal on Android.
2020-10-08 11:10:16 -05:00
f105ee702b
Statically link MSVC runtime on Windows.
2020-10-08 10:40:36 -05:00
1dabd5afd3
Implement stop signals.
2020-10-08 08:56:56 -05:00
2c73b45300
Bump tts dependency.
2020-10-08 08:46:38 -05:00
69b5c39f66
Eliminate Option in return.
2020-09-30 16:03:04 -05:00
ff247a3f19
Only set an utterance ID on the returned variant if we have one.
2020-09-30 15:25:59 -05:00
ed7f3920f6
Add signal support to Android.
2020-09-30 15:13:17 -05:00
41c4204224
Bump Android dependency to Godot 3.2.3.
2020-09-30 13:50:51 -05:00
c7563fa997
Pass utterance IDs into signals, and return an utterance ID when speaking.
2020-09-30 13:45:20 -05:00
68d1d9e011
WIP: Try passing in utterance to signals.
2020-09-30 11:57:50 -05:00
a71bf417b6
Bridge TTS callbacks to signals.
2020-09-29 11:41:00 -05:00
0c9efa5c7b
Minor convention cleanup.
2020-09-29 10:56:32 -05:00
abe9ab3f55
Add property indicating whether utterance callbacks are supported.
2020-09-29 10:53:35 -05:00
795cc4790c
Add utterance_begin
and utterance_end
signals.
...
Unfortunately, I can't figure out how to pass the utterance ID to these signals because I don't see that the GDNative Rust bindings support objects of one type creating objects of another (I.e. nodes creating references.) If I'm wrong, PRs or suggestions welcome.
2020-09-29 10:44:52 -05:00
cb7eda45e2
Pin minimum tts version to work around Tolk string-handling issue.
2020-09-21 15:19:36 -05:00
ddfc262278
We do, in fact, seem to need 0.9.0-preview.0.
...
This resolves the previously-noticed bindgen issue, where gdnative and speech-dispatcher require conflicting versions.
The early iOS build failures appear due to attempting to link AppKit on iOS, where it doesn't exist. This seemed to work on Rust 1.45, but now fails on 1.46.
Hopefully, this plus tts-rs changes get this building under iOS again.
2020-09-02 17:49:37 -05:00
2222e3eda7
Separate out iOS builds, and ensure Rust is up-to-date.
2020-09-02 17:05:35 -05:00
54222b1fcb
Ugh, off my game today. For some reason, the previous revert was impartial.
2020-09-02 14:55:20 -05:00
4990454320
Revert "Bump to 0.9.0 preview API for godot-rust."
...
I'd initially done this because 0.9 uses a newer bindgen and, for some reason, I can't build this with a local tts-rs under Windows. This, despite bindgen only being a Linux dependency. Seems to work fine with the dependency from crates.io, though.
0.9 also appears to be broken on MacOS/iOS targets.
Apologies for the impending force-push to update the release tag.
This reverts commit 6bbddcc6dd
.
2020-09-02 14:34:13 -05:00
8732269699
I thought, if the path wasn't found, then crates.io would be the fallback. Apparently not.
2020-09-02 13:39:51 -05:00
6bbddcc6dd
Bump to 0.9.0 preview API for godot-rust.
2020-09-02 13:19:25 -05:00
00aadde492
README polish.
2020-09-02 12:26:28 -05:00
30eacee6ff
Use actual normal_rate
getter so we don't repeat ourselves.
2020-08-27 15:31:31 -05:00
274902432c
Fix JavaScript rate issues.
...
* Replace ints with floats when non-zero. Not sure if this is explicitly necessary, but at least it makes the type more obvious.
* Set initial JavaScript rate to 1.0, not 50. 50 was a remnant of the rate being a percentage, rather than a value between platform-specific minimums and maximums.
2020-08-27 15:27:50 -05:00
afdb73991f
Add dependencies to debug gdnlib so debug exports work.
2020-08-25 12:41:04 -05:00
b556c4d2f0
Fix cut-and-paste error on iOS release action.
2020-08-21 11:16:18 -05:00
f9d485faab
Fix broken Android singleton names.
2020-08-21 10:31:59 -05:00
f0834feea5
Changes necessary to get working on Android.
2020-08-18 17:23:05 -05:00
c5f8e28028
Add iOS libraries to Godot configuration.
2020-08-18 16:51:49 -05:00
550bb82c89
Add iOS test and release builds.
2020-08-18 15:59:27 -05:00
591e9a26c1
Add staticlib crate type for iOS.
2020-08-18 15:54:58 -05:00
20abaa45ab
Bump version.
2020-08-18 15:51:36 -05:00
d3b90f48e7
Use deprecated API so compatibility down to 18 can be maintained.
2020-08-18 13:50:32 -05:00
971f0afbfd
Filename consistency.
2020-08-18 11:02:02 -05:00
4ff4d26c77
Add Android plugin configuration.
2020-08-18 10:48:24 -05:00
3f611f18b8
Update release and test builds to use LFS, and to incorporate new Android build process.
2020-08-18 10:48:04 -05:00
705126ef2f
Merge branch 'master' into v0.6
2020-08-18 10:34:08 -05:00
e05cdde57d
Add Android build action.
2020-08-18 10:30:30 -05:00
5395256385
Switch to Gradle for builds.
2020-08-18 10:28:53 -05:00
30a82fc6b0
WIP: Try downloading Godot AAR.
2020-08-14 09:43:09 -05:00