Commit Graph

55 Commits

Author SHA1 Message Date
526f4347a5 Snapping shouldn't happen continuously.
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2023-02-01 12:24:29 -06:00
3fc74d10d9 Refactor navigation/pathfinding to actions.
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2023-01-31 16:48:26 -06:00
8eb5e0971f Artificually implement some deadzones. 2023-01-11 11:38:06 -06:00
a4908fda80 Remove sprinting hack. 2022-12-21 08:12:25 -06:00
f255239517 Make many plugins own their own config.
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2022-12-20 09:15:09 -06:00
b1a11de050 Upgrade to Bevy 0.9. 2022-12-19 14:08:31 -06:00
e4f60ff024 Migrate to actions for setting velocities.
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2022-09-28 09:32:33 -05:00
43b163fbd9 Make snap turns more reliable, and avoid queuing unnecessary direction removal.
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2022-09-21 13:56:57 -05:00
1f3aa8eaa0 Add ordering to navigation-related systems.
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2022-08-29 12:25:07 -05:00
1fb194266c Update direction in PreUpdate.
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2022-08-04 14:30:40 -05:00
1fcec80e0e Add system for limiting speed. 2022-08-04 11:49:17 -05:00
c02f9b21d6 Navigation cleanup. 2022-08-04 11:25:09 -05:00
627f63211d Refactor to leafwing-input-manager.
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2022-08-02 17:15:22 -05:00
bd899b9c8e Reorganize.
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2022-07-19 11:56:41 -05:00
f3d2778830 cargo fmt 2022-07-19 11:27:37 -05:00
1721dc98f8 Refactor helpers for direction and distance, adding some that take colliders into account.
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2022-07-19 11:24:45 -05:00
95e32b3689 Update direction later to hopefully fix other miscalculations.
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2022-07-13 09:25:42 -05:00
65067412af Remove direction when transform is removed.
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2022-07-11 17:03:40 -05:00
3994fef9d0 Run snap system after direction is updated.
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2022-07-11 12:48:04 -05:00
6ff5eb15a9 Appease Clippy.
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2022-07-06 10:13:59 -05:00
7e6fd923a3 More accurately sync speed and velocity. 2022-05-12 10:07:38 -05:00
9307852eda Initial port to Bevy 0.7. 2022-05-06 11:07:59 -05:00
37d0f0fcde Further tweaks to snap turns.
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2022-04-05 08:34:53 -05:00
12c7759f66 Remove more unnecessary bounds.
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2022-04-04 10:00:57 -05:00
3fb03d6b41 Run snap before regular movement controls.
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2022-03-30 13:15:12 -05:00
bc24308fa1 Appease Clippy and fix gnarly visibility error.
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2022-03-25 01:00:30 -05:00
52d8e8db3b Clear angular velocity when snapping.
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2022-03-21 22:06:09 -05:00
4357a5838a Add snapping.
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2022-03-21 21:58:34 -05:00
81162c8ca8 Don't speak direction component when added. 2022-03-15 10:48:17 -05:00
6c97ff6be4 Prefer writing a component value where possible, and other minor cleanup. 2022-02-14 06:56:45 -06:00
a214206caf Assorted small changes. 2022-01-13 14:43:02 -06:00
ae7a0d13fa Finish port to Bevy 0.6. 2022-01-12 11:05:12 -06:00
698f12d9bd WIP: Continue upgrade. 2022-01-10 23:05:51 -06:00
356caa09e0 WIP: Begin porting to Bevy 0.6. 2022-01-10 13:52:27 -06:00
60ad00276e Zero out velocity when Speed component is removed. 2021-08-18 14:35:58 -05:00
42513e7912 Store cardinal direction on player. 2021-07-26 15:50:25 -05:00
0700c3d30c Remove in favor of stopping physics processing. 2021-06-28 12:26:30 -05:00
06d47a0a60 Try to lock angular velocity when not rotating. 2021-06-10 11:16:39 -05:00
08e6c4779a Use colliders for portals, and other cleanup. 2021-06-07 12:43:20 -05:00
f01b0856f4 Move collider add code into MapPlugin. 2021-06-04 07:39:53 -05:00
72c647385a Fix collider cube sizes, and more aggressively clear velocity. 2021-06-04 07:34:58 -05:00
99b6da1953 Basic rotation works. 2021-06-03 09:04:48 -05:00
c4533c7024 Remove collision indices. 2021-06-02 17:02:38 -05:00
b6fe9d420e Introduce physics to movement controls. 2021-06-02 16:53:35 -05:00
1c970a3f41 Remove custom movement system. 2021-06-02 16:25:28 -05:00
6c3db77e9e Spawn colliders for blocked tiles. 2021-06-02 15:50:38 -05:00
6eabdf52ab Bring collision monitoring in line with visibility blocking. 2021-06-01 12:35:14 -05:00
e28f21c351 Remove entity from old index before recalculating collision/visibility of tile. 2021-06-01 12:14:27 -05:00
33921acee8 Add configuration factors for forward/back/strafe motion. 2021-05-30 14:35:10 -05:00
4982838815 Cleanup. 2021-05-26 17:30:03 -05:00