Commit Graph

211 Commits

Author SHA1 Message Date
b55bdb1547 Put 'dialog:' before message. 2020-03-30 15:15:46 -05:00
fb56a4e37d Begin adding support to enable/disable screen reader. 2020-03-30 15:15:00 -05:00
fa9e10b1ea Change Accessible initialization strategy.
`Accessible` is now a child of its `Control`. This helps to ensure that everything gets cleaned up as it should. Further, node additions no longer scrape the entire scene.

This may introduce regressions and has only been lightly tested, but without it, `ScreenReader` leaked in various circumstances, including some that caused segfaults on exit.
2020-03-18 08:56:45 -05:00
f47450d05d Add support for focusing RichTextLabels. 2020-01-30 13:23:52 -06:00
ae4c4c2aa0 More README updates. 2020-01-29 13:31:22 -06:00
aed41874cd Update to specify 3.2 as the minimum supported version. 2020-01-29 13:24:21 -06:00
d180158749 Remove automatic capture of arrow keys by nodes.
On one hand, it's a bit confusing that UIs can be arrowed around independently of tab/shift-tab. Arrow navigation doesn't feel as intuitive, as it isn't obvious where you'll land.

On the other, it's quicker to navigate between areas of the editor UI by arrowing up/down between controls, and may solve the issue of having to tab a million times to traverse all controls. This also allows for in-game UIs to be traversed using arrows and, quite probably, gamepads as well.
2020-01-25 11:44:20 -06:00
1bef677066 Present button disabled state. 2020-01-21 15:28:23 -06:00
4e1d152657 Note that only 64-bit builds of Godot are supported for now. 2020-01-18 11:00:49 -06:00
ecd3ff6143 Update README. 2020-01-15 09:40:45 -06:00
8ffcaf970e Generate correct ui_focus_next and ui_focus_prev events. 2020-01-14 16:41:35 -06:00
22bb195db0 Don't double-present popup menu item text in cases where the item and shortcut resource name are identical. 2020-01-13 18:06:26 -06:00
fc5b591fe3 Better dialog presentation, and make message labels non-focusable. 2020-01-13 17:59:48 -06:00
fe19717640 Make AcceptDialog focusable so its message can be reread. 2020-01-13 17:52:59 -06:00
cc910a8570 Improve dialog-handling and protect keybinding-setter special case. 2020-01-13 17:16:34 -06:00
be6a6b528e Add support for reading AcceptDialog messages automatically. 2020-01-02 11:43:56 -06:00
2aea81749c Make guessed labels non-focusable to minimize on tabbing. 2019-12-30 09:16:00 -06:00
d5c79f7c56 Don't guess the label for a label. 2019-12-30 09:13:32 -06:00
5b2c16f342 Filter out InputEventMouseButton with device ID of -1, which seems to indicate an origin of touchscreen. Only pass through if explore-by-touch is active. 2019-12-30 08:27:20 -06:00
fbbbb1e06e Revert "Apparently, focused is triggered on mouse_enter as well, so this code isn't needed."
Necessary for next commit, which selectively ignores mouse events and needs this code for explore-by-touch.

This reverts commit dc6186c583.
2019-12-30 08:25:57 -06:00
dc6186c583 Apparently, focused is triggered on mouse_enter as well, so this code isn't needed. 2019-12-29 21:53:35 -06:00
50ea09d7f7 And bring back old cleanup code, which now seems to work better post-yield-abandonment. 2019-12-29 20:14:11 -06:00
96e7153410 Back to storing Accessible as array in ScreenReader, since otherwise the SceneTree is thrashed. 2019-12-29 19:53:15 -06:00
833a34b602 Don't speak empty labels since this seems to cause a silent crash. 2019-12-29 19:52:33 -06:00
4ff6b51114 Double-tap runs ui_accept. 2019-12-29 18:52:44 -06:00
f17c070887 Swiping right/left moves focus between controls. 2019-12-29 18:44:15 -06:00
462cd08bbc Add hook to initiate explore-by-touch. 2019-12-29 18:23:51 -06:00
71318fe938 Count number of taps, and add stub code to dispatch action. 2019-12-29 18:18:09 -06:00
6542994a25 Initial support for touchscreen swipe left/right/up/down. 2019-12-29 17:59:48 -06:00
8f53556129 Better label-guessing logic, and make associated labels non-focusable. 2019-12-28 14:41:36 -06:00
14e1832803 Remove stray whitespace. 2019-12-27 12:54:27 -06:00
75433eb5d6 Migrate focus restoration to _process. 2019-12-27 12:50:33 -06:00
d6a6609673 Eliminate yield in favor of _process. 2019-12-27 12:46:09 -06:00
aea75e961e Eliminate warnings about disconnection of nonexistent timeout signal. 2019-12-27 12:04:09 -06:00
b5a83e1c25 Add stub for detecting touchscreen events. 2019-12-27 11:19:49 -06:00
9051f381fe Use WeakRef to avoid double-free of timers. 2019-12-26 18:39:10 -06:00
d9c740abd6 Return to having Accessible be a Node under ScreenReader, and having _exit_tree free resources.
This eliminates the need to track and iterate through a separate array of `Accessible`s in `ScreenReader`.

The previous performance issues are resolved by ensuring that any nodes processed aren't children of the `ScreenReader` node. I don't know of another way to avoid triggering signals on a child node than checking ancestry and failing fast.
2019-12-26 18:25:26 -06:00
24483e4453 Patch another leak. 2019-12-23 09:59:12 -06:00
606766e0e8 Store list of Accessibles and clean up manually. 2019-12-22 21:01:47 -06:00
dfe0c8179e Make Accessible extend Node and parent it to ScreenReader for easier cleanup. 2019-12-22 18:55:45 -06:00
6adce2706c Ensure text and old_text are set before processing text changes. 2019-12-22 10:26:44 -06:00
4a8934abb3 Update README. 2019-12-22 09:56:22 -06:00
8e7f8c69f9 Connect signal in deferred mode to make plugin work on Beta 4. 2019-12-22 09:33:00 -06:00
ebf63b10e5 Update README. 2019-12-21 10:51:12 -06:00
b413961c52 Separate out editor accessibility from addition of the ScreenReader node. 2019-12-21 10:13:06 -06:00
b4acee6dea Support .godot-accessibility-editor-settings.ini file in project root. Currently supports setting rate and globally disabling plugin. 2019-12-21 09:54:12 -06:00
9f93730aa8 Switch order of Range and ProgressBar checks, resolving crash and restoring progress updates. 2019-12-20 13:59:31 -06:00
0a96ddb2e4 Don't hard-code rate to maximum. 2019-10-18 12:10:11 -05:00
6982e2023d Don't speak range changes if the node isn't focused. 2019-10-18 11:35:04 -05:00
e1d24a00a4 Basic support for Range.
Tested with `HSlider` and has basic support for other widget types, but I'm only adding support for what I'm immediately using or can access via the editor.
2019-10-18 10:58:16 -05:00