Commit Graph

211 Commits

Author SHA1 Message Date
421dcbcf42 Check node tree ancestry, rather than superclass ancestry, to associate an EditorProperty with its label. 2019-09-09 14:44:10 -05:00
1f5a6a878f Add better CheckBox handling, and comment out notification print debugging. 2019-09-09 08:35:05 -05:00
355b25b10a Add support for speaking collapsed/expanded status of EditorInspectorSection. 2019-09-07 12:50:01 -05:00
2ee04f5978 Minor changes.
* Reference godot-tts addon via `res://addons/godot-tts`.
 * Add notification handler to eventually trap window close, doesn't currently seem to work.
2019-09-07 12:26:50 -05:00
51a6f1410f Speak tab changes via tab_changed signal. 2019-09-05 09:16:25 -05:00
744e2727db Enough changes to launch a basic game!
* Add an action to autoclose the dialog for setting keybindings after 5 seconds, thus allowing capturing keys to attach to actions.
 * Remove "Hello, world." from global script and move it into player.
 * Add commands to speak coordinates, headings, and to stop speech.
 * Add Quit command.
 * Announce new screen on change.
 * Other minor cleanups.
2019-09-05 09:01:20 -05:00
8acbab94df Remove extraneous prints. 2019-09-04 13:17:05 -05:00
c6f53c79ee Various additions:
* Added method to simulate left mouse-clicks for items with no keyboard accessibility.
 * Add ability to expand `EditorInspectorSection` to get at the properties contained therein via simulated mouse-click.
 * Added method for selecting tree columns.
 * Added mechanism to switch between buttons in columns using Home/End.
 * Use custom `TreeItem.get_button_tooltip(...)` getter to retrieve tooltips for buttons in columns.
 * Send correct signal when button is pressed.
 * Other minor improvements.
2019-09-04 11:32:41 -05:00
44dc4cd43a Prevent left/right arrows from working on most nodes since that is confusing from an a11y perspective. Also add basic logic for detecting toolbars/menubars. 2019-09-03 20:27:31 -05:00
5ee1abe1bb Move focus check into separate method. 2019-09-03 17:43:20 -05:00
fc80b9f345 Basic support for multi-column trees. 2019-09-03 17:22:02 -05:00
1cbc59aa6f Clean up code such that control names and their backing implementations are easier to associate. 2019-09-03 16:45:46 -05:00
aa93b0e294 Use cell_selected rather than my previous hack. 2019-09-03 16:33:02 -05:00
8ebdb5ee57 Better accessible handling for Tree. Also, fix casing error in script. 2019-09-03 15:57:32 -05:00
cf8ede147d Only present tab focus if it has actually changed. 2019-09-03 12:58:47 -05:00
75a65fa81c Enhance Tree presentation and add main script to sample game. 2019-09-03 12:54:19 -05:00
4762af0840 Add player and main scene. 2019-09-03 08:46:45 -05:00
f7db1ddff3 Fix case. 2019-09-02 12:56:56 -05:00
877effcf54 Start creating a basic game in which to build this plugin.
Current features include:
 * A global script that initializes the TTS extension and speaks "Hello, world."
 * A player Area2D node.

Once this plugin gains more features, the basic game will be removed, and it will be built in the context of actual production games.
2019-09-02 11:54:39 -05:00
323d6bcc25 Fix issue where speech is cut off when navigating between tabs. 2019-09-02 11:08:10 -05:00
75844f66d9 Access to TabContainer. 2019-09-02 09:55:51 -05:00
6a967e8add Fix issue where speech for caret moves cuts off announcement of LineEdit field and content. 2019-09-02 07:48:50 -05:00
9817ee0e80 Add support for speaking EditorProperty labels associated with some controls. 2019-09-02 07:41:16 -05:00
7c52002274 Snapshot. 2019-09-02 07:04:45 -05:00
cba7fb8366 Don't make raw Control objects focusable. 2018-07-19 20:47:59 +00:00
46149791fd More exclusions for automatic focussability. 2018-07-19 20:38:02 +00:00
140063b1a6 Fix for focusing on trees with no selected items. 2018-07-19 20:20:48 +00:00
b05ad0307e Initial support for PopupMenu. 2018-07-19 20:12:01 +00:00
d544935ebb Make many more controls focussable. 2018-07-19 18:30:38 +00:00
731e497ed6 Slightly better presentation for Tree. 2018-07-19 17:02:40 +00:00
77d3ff7e44 Handle arrow events in ItemList so other controls aren't activated. 2018-07-19 15:24:42 +00:00
34e9799613 Present tooltips and note unlabelled buttons. 2018-07-19 15:15:49 +00:00
2c5babe103 Rename present_* to focus_*. 2018-07-03 17:01:00 +00:00
8e06663529 Remove unnecessary self.s. 2018-07-03 16:42:00 +00:00
829f86e08c Add basic keyboard input for ItemLists. 2018-07-03 16:39:58 +00:00
9b3c1e6f38 Use text_inserted and text_deleted signals. 2018-07-03 15:45:31 +00:00
9899940106 Remove need for custom signal. 2018-06-18 20:33:03 +00:00
6d1d0f914e Add presentation of text when arrowing left/right in LineEdit.
Note that this addon now requires changes not available in any current Godot release.
2018-06-12 12:32:09 +00:00
70f8e1c98d Add stub presentation for lists. 2018-06-10 21:14:43 +00:00
9c9c4c4af5 Add stub presentation for Tree. 2018-06-10 21:02:45 +00:00
1ef8886876 Basic presentation for LineEdit. 2018-06-10 20:32:27 +00:00
417a865bdb Add presentation for buttons. 2018-06-10 20:18:00 +00:00
84df5394cc Augment trees, rather than nodes, when nodes are added. This hopefully catches any node children that need to be accessible. 2018-06-10 19:56:58 +00:00
df410e5802 Initial focus is set, and focus changes are reported. 2018-06-10 19:42:58 +00:00
c81d3fc4a4 Ensure initial focus is a Control. 2018-06-07 21:31:59 +00:00
2f1ad85f1d Move all accessibility code into Accessible class. Also, add tree-augmenting function to make an entire tree accessible. 2018-06-07 21:28:33 +00:00
319c1297c4 Add nodes to an accessible group after they are augmented. 2018-06-07 21:18:36 +00:00
3694e50dda Use get_tree().root for root node. 2018-06-07 21:13:55 +00:00
e42b054e86 Apparently these _s aren't needed. 2018-05-28 21:45:13 +00:00
035a0699e1 Try everything I can think of to get focus working. Grab click focus, make every single control focusable every way possible, track focus_exited for more insight. Nothing works. 2018-05-28 21:09:29 +00:00